Jazmine Chargualaf is a Game Developer and Technical Artist focusing on systems, tools, and creative problem-solving.
With experience in Unreal Engine 5 and Unity, she is continuously expanding her skills in building flexible and resuable systems that make development smoother for herself and for teams. Jazmine is currently working on Moonlit Alchemy, a 2.5D potion shop rpg in Unreal Engine 5, and previously developed Neon Exodus, a solo stealth game created in Unity.
With a Bachelor's in Science where she majored in Game Development, Jazmine has a deep love for storytelling, cozy aesthetics, and worldbuilding. Whether experimenting with shaders, refining game mechanics, or building tools or systems to improve her team's workflow, Jazmine is passionate about creating visually stunning and immersive experiences.
When she’s not crafting games, she’s likely lost in a book, exploring new ideas, or cooking up new recipes!